
- Add fake entries playerfab leaderboard generator#
- Add fake entries playerfab leaderboard verification#
However, the other details generated together such as names, country address, and CVV those details are completely made-up in a random manner and do not hold of any real value. However, the get leaderboard API has a limit on the number of players.

The rank and score can also be found in the PlayerLeaderboardEntry in the API result. You can check if the credit card number is valid or not using our credit card number checker/validator page. In addition, you can call GetLeaderboard API in cloud script to get PlayFab IDs of the entries inside a specitic leaderboard. So instead of entering your own personal credit card details you may use generated credit card details. We may be able to protect you from fraudster websites that may ask for your credit card information.
Add fake entries playerfab leaderboard verification#
So, don’t get confused.Ĭredit card numbers generated from our website is for data testing and verification purposes only. Our credit card numbers cannot do not do any of these. A line of credit is generated for the cardholder by the card issuer who creates a revolving account from which that card owner can borrow money from for the payment of good and services rendered to them. In an actual credit card where you used for paying for many other services such as monthly bills, insurance premium etc.

However, all the credit card numbers generated from our website does not hold any real value. We follow the same credit card number formulation as of those real credit card numbers. Yes, these card numbers are valid meaning they have created just as like an actual credit card number. We can generate 100% valid credit card number instantly.
Add fake entries playerfab leaderboard generator#
Throughout my testing, I figured out that this id doesn't even need to be real, which means you could use just always "123". is a credit card number generator website. One last Question, why is the CharacterId required on the GetCharacterLeaderboard call?įor me, it seems like it would never impact the result. Maybe there is another way of doing what I want that I haven't considered yet?ĥ. I mean this doesn't crash, but the result is a bit weird. I tried to GetLeaderboardAroundCharacter with the CharacterId of the type "1" character and the CharacterType of "0". Then I could specify the type on GetLeaderboardAroundCharacter to only get the maps. Let's say maps are from type "0" and the extra ones are type "1". I also thought about giving the extra character another Type than the maps. As long as there aren't too many "false" maps close together, I could work around that, but since this is not guaranteed this could be an issue. If I would use the call GetLeaderboardAroundCharacter, I thought about having an extra character per player with the statistic value that I want to find, but this would have the disadvantage, that the result I am getting back, would include real maps and also these "false" maps that indicate other players difficulty values. I could make multiple calls to slowly find my way to the value, but that would get less practical with large numbers of players.Ĥ.

If I would use the call GetCharacterLeaderboard, then I would need to know the position in the leaderboard that has the value I'm searching for. So I'm thinking about a workaround to get a similar result.ģ. Is this still so?Īnother problem is that there is no call that would give me part of the character leaderboard around a given statistic value.

I read somewhere that the limit on characters per player is 10. Is this a possible and/or good way to do this?Ģ. The details for the map could easily be stored in the characters key-value pairs.ġ. I thought about creating one character per map because I think that is the only possibility to have multiple entries in the same leaderboard from one player. Each map's difficulty value should be stored in a leaderboard so that players can find maps on a specific level of difficulty. In my game players should be able to design multiple(maybe 3-6 or so) "maps" and save them serverside to make them accessible for other players.
